![]() Each standard weapon you come across can be customized with a variety of weapon parts, each built from materials and cash scattered throughout Yara, from scopes and incendiary ammo to silencers. Far Cry 6 holds the most extensive weapon roster in the series, and there’s always a gun that matches how you want to play at that exact moment. If you want to go loud with explosive weapons, that can often work out just as well as a silenced approach. No matter the mission type or side objective, Far Cry 6 can be molded to the player’s preferred method of play. Feasibly, you could hop into a motorcycle and do a multi-hour loop around the island to liberate these outposts to make getting around faster and sidestep the slow pathfinding through the world. Any approach from the air is also quickly shot down unless anti-aircraft installations are destroyed and overtaken to clear the skies in that specific section of Yara. Military checkpoints deploy road spikes to shred the tires of any road vehicles driven through if you don’t liberate them first. Ubisoft knows that players would want to get from point A to point B quickly and has put up numerous roadblocks in place. The island country is easily Ubisoft’s largest open-world map to date, but when you get past the scale of the world, that sensation that bigger isn’t always better sets in after the first dozen hours of roaming around from point to point. Sometimes just airdropping to an unlocked base and flying off towards a random direction can prove to be just as effective for locating new points of interest.įar Cry 6’s biggest strength is also one of its most glaring weaknesses: the scope of Yara. It’s how I learned of most of the checkpoints and ambushes to undertake, while upgrading the main camp often provided the opportunity to purchase maps of a particular objective. In practice, you usually see people standing around a base you just liberated with a clipboard calling out Dani’s name until you exchange a few words and get a new marker added to your map. Instead, hearing about new points of interest is made to feel organic from overhearing conversations with fellow soldados or reading about a mysterious treasure hunt on a hastily scribbled memo left behind by someone forced off their homestead. UBISOFT FAR CRY 6 REVIEW SERIESAlong the way, players will integrate themselves among the various guerrilla factions of Yara together with Libertad to build up a coalition capable of overtopping Castillo’s iron grip of the island nation.įor as formulaic as the Far Cry series has gotten, Ubisoft has done the unthinkable and gotten rid of the towers that plagued so many of their open-world adventures. Originally partnering up with Libertad (a small faction of guerrilla fighters and washed up arms dealers), Dani Rojas branches out to hit the Castillo regime where it hurts the most: their centers of commerce and export, their ministry of art/propaganda, and the labor camps that weed out any that aren’t so-called ‘True Yarans’ into drafts of slave labor. ![]() To work your way up to meeting Anton Castillo face to face, you’ll first have to disrupt his hold over the region through liberation. Across the more than 40 hours of playtime I put into Far Cry 6 ahead of review time, I counted less than twenty minutes of digital Giancarlo gracing my screens, not counting the countless streams of propaganda across all of Yara’s television and radio waves. ![]() True to most Far Cry villains, Anton Castillo is ancillary to the story and only present in few moments throughout the open-world campaign. With the power of next-gen consoles and Giancarlo’s acting prowess, will players enjoy exploring the fictional nation of Yara for blood and glory once more in Far Cry 6?įar Cry 6 notably casts Giancarlo Esposito as Anton Castillo, the dictator overseeing an island nation whose primary export is Viviro, a cancer treatment developed from tobacco found only within those island borders. Each time, a new region of the world and a new power struggle but a familiar tale nonetheless. Players have done this time and time again, from Hoyt Volker and Pagan Min to Joseph Seed and now Anton Castillo. In a decade, players have been graced with now eight distinctive Far Cry experiences from Ubisoft that all have a core focus at play: explore a massive open world as you slowly erode a dictator’s power until they can be toppled. ![]()
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