![]() ![]() And enemies who kite can be blinked on for an easy kill. High damage or dangerous enemies who can cause issues such as the poison spiders can simply be one shot. Having more invisibility charges lets you use it more often, and assassin gets more ways to use it. The slime isn't a great boss for her, but Tengu is really easy since she has infinite ranged attacks.Īssassin gets a massive power spike by midgame. But the limit on scrolls is enough to keep her from a higher resource score. Likewise, she can use whatever weapon or armor she feels like, without any synergy concerns. Subsequent scrolls need to be saved, but having an auto-upgrading weapon that can be enchanted early is just SO strong. With good positioning, you start every fight with an advantage by wearing down enemies first with the bow. You can dump an early scroll into it for a powerful enchantment, and use that all game long. Spirit Bow is an incredible asset in the early game. Bosses are pretty easy though with an upgraded staff. If rushed too quickly by a bunch of tough enemies, things can hairy. Despite all these, mages do still have a cooldown issue. Or a way to use mediocre wands to boost hp. Weirdly, mage has a lot of useful shield talents early on, which gives you a nice boost when you dump your staff. Tougher enemies can be blasted down while annoyances can just be brawled with. This guarantees you both a powerful(if limited) ranged attack, and a decently strong melee weapon very quickly. #Shattered pixel dungeon torches upgrade#You can comfortably dump every single scroll of upgrade into it early on. Mage's staff is a monumental asset in the early game. He does have some issues with ranged enemies however, and lacks any resource to dump into bosses for easy kills. The broken seal shield isn't a huge boost to efficiency, but it does add up. If it works and has a lucky bonus, he's gonna use it. He also can use pretty much any weapon he picks up. Since he can transfer glyphs with a talent, this gives him 2 guaranteed scroll uses early that he doesn't have to save. He can also alchemize a second scroll to get the super enchantment scroll on his early armor. His broken seal gives him a safe upgrade outlet for one of his early scrolls of upgrade. Tengu is a bit harder due to the large arena, but having a way to avoid shurikens on approach helps a lot. On the other hand, the slime boss is an absolute joke for him, as he can dump all his cloak charges into a flurry of sneak attacks. It DOES help a lot vs casters though giving him an extremely safe approach. It's easy to get worn down by crabs, slimes, skeletons, etc. Cloak is absurdly powerful, but the cooldown means he won't be able to spam it very well. If he finds a ring though he can id it quickly, and when his cloak is recharging he can search for secrets a little bit. He also has no safe uses for his early scrolls of upgrade that won't be replaced later. Fast or inaccurate weapons don't work well with him. Likewise, a handful of weapons are anti-synergistic with his playstyle. He does get some mitigation via a food talent, but it still doesn't solve the problem. His ability to find secrets is limited by the shortage of food in early game. That's where you see the whole alphabet! Or at least 5 letters. The real meat and potatoes is in the subclasses in the actual tier list. Post-Tengu: Everything after you get your specialization, except the final act.Ī: Assassin, Freerunner, Gladiator, Berserker, Battlemage, SniperĪ: Freerunner, Gladiator, Berserker, Battlemage After all why save resources if not to use them on big bads?Īdditionally, I'll be rating each class at 3 stages of the game:Įarlygame: Everything up to killing Tengu, and unlocking your specialization. ![]() Efficiency is a bit of a factor here, but being able to clear the boss without risk is more important. Whether it's an act boss, or a miniboss like the early fire elemental or the thorn lashers. Efficiency means being able to clear combat encounters quickly and with minimal resource expenditure, and the ability to bank food by moving quickly or mitigating hunger.īoss Killing: How well a class can handle bosses or big threats. Whether this is seeds, food, scrolls, potions, anything. Things like finding secret rooms, using scrolls of upgrade early(without having to replace the item it was used on), or being able to use any lucky pickups without it having anti-synergy with your class.Įfficiency: How well a class is able to conserve resources. ![]() Resource Utilization: How quickly a class is able to acquire and use resources. I'll be rating each class based on 3 categories: S being borderline overpowered, and D being extremely subpar. Ratings in ascending order are D, C, B, A, S. ![]()
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